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Substance 3d painter alternative
Substance 3d painter alternative








substance 3d painter alternative

If so does it compare good enough to the Studio Version or does it also have some odd "indie" limitations like Maya LT's triangle Export limt? and maybe a lot of others.īefore I get into testing each one of these myself (you know how time consuming it is to really get to know new software) I'd also love to hear what you folks like to use first and also why. I know there is 3D Coat, Mari (indie), Quixel, Blender (?) and Mudbox. Either way I am looking for a more flexible way to maybe extend my current pipeline for my own projects at home (work currently is too techical so I need to counter-weight that). Maybe I'm using it wrong in that regard or maybe it's not there, yet. It's best at procedural object texturing.Īs soon as things get into organic materials (faces and skin) it starts falling appart and feel somewhat clunky for me. But there lies also my current problem with it. Substance Painter I also love very much because it's a really good technical material creator. Also no layer export - at least not at all smooth.

substance 3d painter alternative

ZBrush of course to polypaint models and bake that (and then go over it with Photoshop because ZBrush often does not give enough options to tweak painted color values for me). I'm currently using either ZBrush or Substance Designer/Painter. In short like the title says: What's your currently preferred method of painting textures and materials?










Substance 3d painter alternative